![]() ![]() The important numbers to remember after setting the resource up are the Account ID, and the Account Primary Key. This Azure Spatial Anchors resource (which at the time of writing is still in Free Preview) can be set up following the first section of the documentation here. Re-open my app and find that ASA, placing it in the same positionĪs the name suggests, ASA requires a service to be set up on Microsoft’s Azure cloud services platform.Create an anchor based on a real-world point.Simply put, what I wanted was to be able to: What I really wanted was a tutorial that set up ASA from an app already set up, from installing the AzureSpatialAnchors.SDK UnityProject file, to getting it working. ![]() Furthermore, the examples to try for yourself are now a little old, and haven’t been updated to include the latest Mixed Reality Toolkit (MRTK) features that we use so regularly in HoloLens app development (such as recent MRTK compatibility with iPhone and Android), in fact the first samples I hacked about with didn’t include MRTK at all! The samples also catered to every possible type of use situation from the same set of scripts which meant they were a little cumbersome and often layered on top of each other, which was a little confusing for a home-schooled coder. #Unity change the anchoring of a cube androidMore importantly this information can be used on multiple AR platforms: iPhone, Android and HoloLens – so it’s a really powerful tool for AR shared experiences, allowing multiple devices to experience AR content in the same place!Ī number of things: time, need… but mostly the documentation, for a non CS-major like myself, isn’t the clearest. If it is then downloaded by a user, it gets compared to the user’s surroundings and if there’s a match it can place the anchor in its correct position. This information, the real-world feature points and the anchor position in relation to them, gets uploaded to the cloud. What makes an Azure Spatial Anchor (ASA) is tying that origin point to a surrounding set of reference points based on stationary, real-world features (such as table edges, color contrasts, sofas, sleeping dogs, etc.) that end up being relatively unique. Simply put, an anchor is a specific point in 3D-space that objects can be placed in reference to. #Unity change the anchoring of a cube codeBut up until now I’ve mostly hacked and bastardized pre-written code for my own needs, as opposed to really getting down to it and understanding the resource from the ground up. ![]() Over the last year, pretty much since the Azure Spatial Anchors resource was announced, I’ve dabbled in using them for my augmented reality applications. ![]()
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